Finding Nemo
Computer Graphics
My 10 year career in Computer Graphics includes Feature Film Effects, Theme Park Rides, TV Advertising, and Feature Animation.
The role that I came back to repeatedly was lighting and compositing, in both small and large studios. However, throughout my work I also painted textures, wrote pipeline tools, rigid characters, wrote shaders, and led teams.
I was often involved in efforts to improve the proprietary software used at the studios of the time, contributing to workflow analysis and feature proposals.